Working closely with Production Designer Deb Riley and Director Miguel Sapochnik I went through a natural evolution of designing the Red Keep Tower space to be used for the fight 'arena' between The Hound and The Mountain and for plenty of destruction!! Hope you enjoyed!
Final Concept for Red Keep Tower destruction
I started trying out many versions of 3D in Maya, Miguel the director eventually asked for a more Oval design so that the tower had room for landings making space for the fight
Early test renders in Keyshot to establish the look, it was important to keep a 'Red Keep' style with the pillars etc.
This was a cross section I made to help the vfx team understand the design of the tower
This was an earlier version of the exterior destruction but Miguel thought it was too over the top